![]() I never contemplated the idea that composing was something that people did as a career. ![]() To me that music was part of the movie more than it was its own standalone entity. As much as I loved things like Star Wars, I couldn't have told you the composers name, John Williams. Growing up, I didn't have a favourite band, a favourite composer, a favourite singer. What’s also peculiar about that is, as a kid, I was very picky and kind of never wanted to try new things but for some reason, I was open to learning the piano which was life-changing random luck. ![]() My parents suggested that I should start piano lessons to see if I'm interested in the instrument. I was into games and movies, growing up on Star Wars, James Bond and Indiana Jones and all of the other things of that time. We had a piano and I started plunking out one finger melodies that I was picking up from the stuff I was watching. I had not had any musical anything prior to that. When I was about 10 years old my parents connected me with a piano teacher. It's actually a very specific moment in my upbringing. From the enchanting whimsy of each region, to the dramatic upswelling of the boss themes, each soundtrack moves seamlessly from one another in a remarkably organic fashion.When did it click for you that composing is something you wanted to do? Composer Austin Wintory manages to invoke the full gambit of emotions present in The Pathless, which is especially pivotal considering there is no voice acting. The journey is also accompanied by one of the best musical scores I’ve heard in a video game. ![]() This is the main way you’ll keep your bearings, since there is no map present. This is particularly helpful when trying to figure out where to go next, as the world takes on an overall blue hue, with corruption points standing out in bright red and secrets shining through in vibrant yellow. At times, the Hunter can use her “Spirit Vision”, which allows her to see things only present in the spirit world and be able to pass through certain barriers. While the graphics aren’t hyper-realistic, the art style is still dynamic and striking, even in its simplicity. I can’t stress enough how rewarding it is to simply explore the world. After teaming up with a young eagle, the Hunter takes it upon herself to try to thwart the Godslayer’s plans and free the realm from his tyranny.ĭon’t move. It is the Godslayer’s plan to take over the land by inflicting his curse upon each of the old gods that reign there. She discovers that one of the gods of the land, a mighty eagle, has been struck down by an evil entity known as the Godslayer. You play as a masked female protagonist, referred to only as “The Hunter”, who arrives at the shores of some cursed land. The Pathless doesn’t give you much at the start in terms of a story. Would this be another offbeat title too ambitious for its own good, or would we have something truly remarkable to venture into? Needless to say, when I saw their upcoming action/adventure game, The Pathless, from the creators of ABZÛ, I was immediately intrigued. However, Some of their games are masterful works of art, like Ashen, Gorogoa, and Outer Wilds. While they don’t always have the impact they’re going for with titles like Telling Lies or Donut County, there’s no denying that they back truly original ideas. I’ve said it before and I’ll say it again: Annapurna Interactive is a publisher that consistently puts out totally unique games.
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